x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)x + \left(\left(y - x\right) \cdot \left(6 \cdot \frac{2}{3}\right) + \left(z \cdot \left(x - y\right)\right) \cdot 6\right)double f(double x, double y, double z) {
double r291739 = x;
double r291740 = y;
double r291741 = r291740 - r291739;
double r291742 = 6.0;
double r291743 = r291741 * r291742;
double r291744 = 2.0;
double r291745 = 3.0;
double r291746 = r291744 / r291745;
double r291747 = z;
double r291748 = r291746 - r291747;
double r291749 = r291743 * r291748;
double r291750 = r291739 + r291749;
return r291750;
}
double f(double x, double y, double z) {
double r291751 = x;
double r291752 = y;
double r291753 = r291752 - r291751;
double r291754 = 6.0;
double r291755 = 2.0;
double r291756 = 3.0;
double r291757 = r291755 / r291756;
double r291758 = r291754 * r291757;
double r291759 = r291753 * r291758;
double r291760 = z;
double r291761 = r291751 - r291752;
double r291762 = r291760 * r291761;
double r291763 = r291762 * r291754;
double r291764 = r291759 + r291763;
double r291765 = r291751 + r291764;
return r291765;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied sub-neg0.2
Applied distribute-lft-in0.2
Applied distribute-lft-in0.2
Taylor expanded around inf 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020042
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))