1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{\frac{\left(y - z\right) \cdot \left(y - t\right)}{x}}double f(double x, double y, double z, double t) {
double r478575 = 1.0;
double r478576 = x;
double r478577 = y;
double r478578 = z;
double r478579 = r478577 - r478578;
double r478580 = t;
double r478581 = r478577 - r478580;
double r478582 = r478579 * r478581;
double r478583 = r478576 / r478582;
double r478584 = r478575 - r478583;
return r478584;
}
double f(double x, double y, double z, double t) {
double r478585 = 1.0;
double r478586 = 1.0;
double r478587 = y;
double r478588 = z;
double r478589 = r478587 - r478588;
double r478590 = t;
double r478591 = r478587 - r478590;
double r478592 = r478589 * r478591;
double r478593 = x;
double r478594 = r478592 / r478593;
double r478595 = r478586 / r478594;
double r478596 = r478585 - r478595;
return r478596;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied clear-num0.7
Final simplification0.7
herbie shell --seed 2020042
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))