x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r468031 = x;
double r468032 = y;
double r468033 = 4.0;
double r468034 = r468032 * r468033;
double r468035 = z;
double r468036 = r468034 * r468035;
double r468037 = r468031 - r468036;
return r468037;
}
double f(double x, double y, double z) {
double r468038 = x;
double r468039 = y;
double r468040 = 4.0;
double r468041 = r468039 * r468040;
double r468042 = z;
double r468043 = r468041 * r468042;
double r468044 = r468038 - r468043;
return r468044;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))