x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r235035 = x;
double r235036 = y;
double r235037 = r235036 - r235035;
double r235038 = z;
double r235039 = r235037 * r235038;
double r235040 = r235035 + r235039;
return r235040;
}
double f(double x, double y, double z) {
double r235041 = x;
double r235042 = y;
double r235043 = r235042 - r235041;
double r235044 = z;
double r235045 = r235043 * r235044;
double r235046 = r235041 + r235045;
return r235046;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))