x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left(\sqrt[3]{{\left({\left(\cos y\right)}^{2}\right)}^{3}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r224535 = x;
double r224536 = y;
double r224537 = sin(r224536);
double r224538 = r224535 * r224537;
double r224539 = z;
double r224540 = cos(r224536);
double r224541 = r224539 * r224540;
double r224542 = r224538 + r224541;
return r224542;
}
double f(double x, double y, double z) {
double r224543 = x;
double r224544 = y;
double r224545 = sin(r224544);
double r224546 = r224543 * r224545;
double r224547 = z;
double r224548 = cos(r224544);
double r224549 = 2.0;
double r224550 = pow(r224548, r224549);
double r224551 = 3.0;
double r224552 = pow(r224550, r224551);
double r224553 = cbrt(r224552);
double r224554 = 0.3333333333333333;
double r224555 = pow(r224553, r224554);
double r224556 = r224547 * r224555;
double r224557 = cbrt(r224548);
double r224558 = r224556 * r224557;
double r224559 = r224546 + r224558;
return r224559;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.2
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020042
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))