x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r201715 = x;
double r201716 = r201715 * r201715;
double r201717 = y;
double r201718 = 4.0;
double r201719 = r201717 * r201718;
double r201720 = z;
double r201721 = r201719 * r201720;
double r201722 = r201716 - r201721;
return r201722;
}
double f(double x, double y, double z) {
double r201723 = x;
double r201724 = r201723 * r201723;
double r201725 = y;
double r201726 = 4.0;
double r201727 = r201725 * r201726;
double r201728 = z;
double r201729 = r201727 * r201728;
double r201730 = r201724 - r201729;
return r201730;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020042
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))