Average Error: 0.0 → 0.0
Time: 5.1s
Precision: 64
\[x - y \cdot y\]
\[x - y \cdot y\]
x - y \cdot y
x - y \cdot y
double f(double x, double y) {
        double r197621 = x;
        double r197622 = y;
        double r197623 = r197622 * r197622;
        double r197624 = r197621 - r197623;
        return r197624;
}

double f(double x, double y) {
        double r197625 = x;
        double r197626 = y;
        double r197627 = r197626 * r197626;
        double r197628 = r197625 - r197627;
        return r197628;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x - y \cdot y\]
  2. Final simplification0.0

    \[\leadsto x - y \cdot y\]

Reproduce

herbie shell --seed 2020042 
(FPCore (x y)
  :name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
  :precision binary64
  (- x (* y y)))