x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r197621 = x;
double r197622 = y;
double r197623 = r197622 * r197622;
double r197624 = r197621 - r197623;
return r197624;
}
double f(double x, double y) {
double r197625 = x;
double r197626 = y;
double r197627 = r197626 * r197626;
double r197628 = r197625 - r197627;
return r197628;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))