\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r157558 = x;
double r157559 = y;
double r157560 = r157558 * r157559;
double r157561 = z;
double r157562 = t;
double r157563 = r157561 * r157562;
double r157564 = r157560 + r157563;
double r157565 = a;
double r157566 = b;
double r157567 = r157565 * r157566;
double r157568 = r157564 + r157567;
return r157568;
}
double f(double x, double y, double z, double t, double a, double b) {
double r157569 = x;
double r157570 = y;
double r157571 = r157569 * r157570;
double r157572 = z;
double r157573 = t;
double r157574 = r157572 * r157573;
double r157575 = r157571 + r157574;
double r157576 = a;
double r157577 = b;
double r157578 = r157576 * r157577;
double r157579 = r157575 + r157578;
return r157579;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))