\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\left(x \cdot \frac{60}{z - t} - \frac{60 \cdot y}{z - t}\right) + a \cdot 120double f(double x, double y, double z, double t, double a) {
double r890412 = 60.0;
double r890413 = x;
double r890414 = y;
double r890415 = r890413 - r890414;
double r890416 = r890412 * r890415;
double r890417 = z;
double r890418 = t;
double r890419 = r890417 - r890418;
double r890420 = r890416 / r890419;
double r890421 = a;
double r890422 = 120.0;
double r890423 = r890421 * r890422;
double r890424 = r890420 + r890423;
return r890424;
}
double f(double x, double y, double z, double t, double a) {
double r890425 = x;
double r890426 = 60.0;
double r890427 = z;
double r890428 = t;
double r890429 = r890427 - r890428;
double r890430 = r890426 / r890429;
double r890431 = r890425 * r890430;
double r890432 = y;
double r890433 = r890426 * r890432;
double r890434 = r890433 / r890429;
double r890435 = r890431 - r890434;
double r890436 = a;
double r890437 = 120.0;
double r890438 = r890436 * r890437;
double r890439 = r890435 + r890438;
return r890439;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.3 |
Initial program 0.5
rmApplied sub-neg0.5
Applied distribute-lft-in0.5
Simplified0.5
rmApplied distribute-rgt-neg-out0.5
Applied unsub-neg0.5
Applied div-sub0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.3
Simplified0.3
Final simplification0.3
herbie shell --seed 2020042
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))