\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r393396 = x;
double r393397 = y;
double r393398 = z;
double r393399 = t;
double r393400 = r393398 * r393399;
double r393401 = r393397 - r393400;
double r393402 = r393396 / r393401;
return r393402;
}
double f(double x, double y, double z, double t) {
double r393403 = x;
double r393404 = y;
double r393405 = z;
double r393406 = t;
double r393407 = r393405 * r393406;
double r393408 = r393404 - r393407;
double r393409 = r393403 / r393408;
return r393409;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.9 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2020042
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))