x + y \cdot \frac{z - t}{z - a}x + \left(\left(z - t\right) \cdot \frac{\sqrt[3]{y} \cdot \sqrt[3]{y}}{\sqrt[3]{z - a} \cdot \sqrt[3]{z - a}}\right) \cdot \frac{\sqrt[3]{y}}{\sqrt[3]{z - a}}double f(double x, double y, double z, double t, double a) {
double r848373 = x;
double r848374 = y;
double r848375 = z;
double r848376 = t;
double r848377 = r848375 - r848376;
double r848378 = a;
double r848379 = r848375 - r848378;
double r848380 = r848377 / r848379;
double r848381 = r848374 * r848380;
double r848382 = r848373 + r848381;
return r848382;
}
double f(double x, double y, double z, double t, double a) {
double r848383 = x;
double r848384 = z;
double r848385 = t;
double r848386 = r848384 - r848385;
double r848387 = y;
double r848388 = cbrt(r848387);
double r848389 = r848388 * r848388;
double r848390 = a;
double r848391 = r848384 - r848390;
double r848392 = cbrt(r848391);
double r848393 = r848392 * r848392;
double r848394 = r848389 / r848393;
double r848395 = r848386 * r848394;
double r848396 = r848388 / r848392;
double r848397 = r848395 * r848396;
double r848398 = r848383 + r848397;
return r848398;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.2 |
| Herbie | 0.9 |
Initial program 1.4
rmApplied *-un-lft-identity1.4
Applied associate-*l*1.4
Simplified3.1
rmApplied add-cube-cbrt3.5
Applied add-cube-cbrt3.6
Applied times-frac3.6
Applied associate-*r*0.9
Final simplification0.9
herbie shell --seed 2020042
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))