2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r661254 = 2.0;
double r661255 = x;
double r661256 = r661255 * r661255;
double r661257 = y;
double r661258 = r661255 * r661257;
double r661259 = r661256 - r661258;
double r661260 = r661254 * r661259;
return r661260;
}
double f(double x, double y) {
double r661261 = x;
double r661262 = y;
double r661263 = r661261 - r661262;
double r661264 = r661261 * r661263;
double r661265 = 2.0;
double r661266 = r661264 * r661265;
return r661266;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))