1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(0.75 + \frac{x - z}{y}\right) \cdot 4 + 1double f(double x, double y, double z) {
double r522454 = 1.0;
double r522455 = 4.0;
double r522456 = x;
double r522457 = y;
double r522458 = 0.75;
double r522459 = r522457 * r522458;
double r522460 = r522456 + r522459;
double r522461 = z;
double r522462 = r522460 - r522461;
double r522463 = r522455 * r522462;
double r522464 = r522463 / r522457;
double r522465 = r522454 + r522464;
return r522465;
}
double f(double x, double y, double z) {
double r522466 = 0.75;
double r522467 = x;
double r522468 = z;
double r522469 = r522467 - r522468;
double r522470 = y;
double r522471 = r522469 / r522470;
double r522472 = r522466 + r522471;
double r522473 = 4.0;
double r522474 = r522472 * r522473;
double r522475 = 1.0;
double r522476 = r522474 + r522475;
return r522476;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))