1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \frac{x - z}{y} \cdot 4double f(double x, double y, double z) {
double r310644 = 1.0;
double r310645 = 4.0;
double r310646 = x;
double r310647 = y;
double r310648 = 0.25;
double r310649 = r310647 * r310648;
double r310650 = r310646 + r310649;
double r310651 = z;
double r310652 = r310650 - r310651;
double r310653 = r310645 * r310652;
double r310654 = r310653 / r310647;
double r310655 = r310644 + r310654;
return r310655;
}
double f(double x, double y, double z) {
double r310656 = 2.0;
double r310657 = x;
double r310658 = z;
double r310659 = r310657 - r310658;
double r310660 = y;
double r310661 = r310659 / r310660;
double r310662 = 4.0;
double r310663 = r310661 * r310662;
double r310664 = r310656 + r310663;
return r310664;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020042
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))