d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d3, d1 \cdot d2\right)double f(double d1, double d2, double d3) {
double r288278 = d1;
double r288279 = d2;
double r288280 = r288278 * r288279;
double r288281 = d3;
double r288282 = r288278 * r288281;
double r288283 = r288280 + r288282;
return r288283;
}
double f(double d1, double d2, double d3) {
double r288284 = d1;
double r288285 = d3;
double r288286 = d2;
double r288287 = r288284 * r288286;
double r288288 = fma(r288284, r288285, r288287);
return r288288;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:precision binary64
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))