1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{y - z} \cdot \frac{\sqrt[3]{x}}{y - t}double f(double x, double y, double z, double t) {
double r220472 = 1.0;
double r220473 = x;
double r220474 = y;
double r220475 = z;
double r220476 = r220474 - r220475;
double r220477 = t;
double r220478 = r220474 - r220477;
double r220479 = r220476 * r220478;
double r220480 = r220473 / r220479;
double r220481 = r220472 - r220480;
return r220481;
}
double f(double x, double y, double z, double t) {
double r220482 = 1.0;
double r220483 = x;
double r220484 = cbrt(r220483);
double r220485 = r220484 * r220484;
double r220486 = y;
double r220487 = z;
double r220488 = r220486 - r220487;
double r220489 = r220485 / r220488;
double r220490 = t;
double r220491 = r220486 - r220490;
double r220492 = r220484 / r220491;
double r220493 = r220489 * r220492;
double r220494 = r220482 - r220493;
return r220494;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied add-cube-cbrt0.8
Applied times-frac0.7
Final simplification0.7
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))