x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r161191 = x;
double r161192 = r161191 * r161191;
double r161193 = y;
double r161194 = 4.0;
double r161195 = r161193 * r161194;
double r161196 = z;
double r161197 = r161195 * r161196;
double r161198 = r161192 - r161197;
return r161198;
}
double f(double x, double y, double z) {
double r161199 = x;
double r161200 = y;
double r161201 = 4.0;
double r161202 = r161200 * r161201;
double r161203 = z;
double r161204 = r161202 * r161203;
double r161205 = -r161204;
double r161206 = fma(r161199, r161199, r161205);
return r161206;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))