x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r136422 = x;
double r136423 = y;
double r136424 = r136423 * r136423;
double r136425 = r136422 - r136424;
return r136425;
}
double f(double x, double y) {
double r136426 = x;
double r136427 = y;
double r136428 = r136427 * r136427;
double r136429 = r136426 - r136428;
return r136429;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))