\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)double f(double x, double y, double z) {
double r156143 = x;
double r156144 = y;
double r156145 = cos(r156144);
double r156146 = r156143 + r156145;
double r156147 = z;
double r156148 = sin(r156144);
double r156149 = r156147 * r156148;
double r156150 = r156146 - r156149;
return r156150;
}
double f(double x, double y, double z) {
double r156151 = x;
double r156152 = y;
double r156153 = cos(r156152);
double r156154 = r156151 + r156153;
double r156155 = z;
double r156156 = cbrt(r156155);
double r156157 = r156156 * r156156;
double r156158 = sin(r156152);
double r156159 = r156156 * r156158;
double r156160 = r156157 * r156159;
double r156161 = r156154 - r156160;
return r156161;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
Applied associate-*l*0.3
Final simplification0.3
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))