Average Error: 0.1 → 0.3
Time: 5.6s
Precision: 64
\[\left(x + \cos y\right) - z \cdot \sin y\]
\[\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]
\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)
double f(double x, double y, double z) {
        double r156143 = x;
        double r156144 = y;
        double r156145 = cos(r156144);
        double r156146 = r156143 + r156145;
        double r156147 = z;
        double r156148 = sin(r156144);
        double r156149 = r156147 * r156148;
        double r156150 = r156146 - r156149;
        return r156150;
}

double f(double x, double y, double z) {
        double r156151 = x;
        double r156152 = y;
        double r156153 = cos(r156152);
        double r156154 = r156151 + r156153;
        double r156155 = z;
        double r156156 = cbrt(r156155);
        double r156157 = r156156 * r156156;
        double r156158 = sin(r156152);
        double r156159 = r156156 * r156158;
        double r156160 = r156157 * r156159;
        double r156161 = r156154 - r156160;
        return r156161;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

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Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \cos y\right) - z \cdot \sin y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.3

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \sqrt[3]{z}\right)} \cdot \sin y\]
  4. Applied associate-*l*0.3

    \[\leadsto \left(x + \cos y\right) - \color{blue}{\left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)}\]
  5. Final simplification0.3

    \[\leadsto \left(x + \cos y\right) - \left(\sqrt[3]{z} \cdot \sqrt[3]{z}\right) \cdot \left(\sqrt[3]{z} \cdot \sin y\right)\]

Reproduce

herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
  :precision binary64
  (- (+ x (cos y)) (* z (sin y))))