x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r140588 = x;
double r140589 = y;
double r140590 = r140588 * r140589;
double r140591 = z;
double r140592 = t;
double r140593 = r140591 * r140592;
double r140594 = r140590 + r140593;
return r140594;
}
double f(double x, double y, double z, double t) {
double r140595 = x;
double r140596 = y;
double r140597 = z;
double r140598 = t;
double r140599 = r140597 * r140598;
double r140600 = fma(r140595, r140596, r140599);
return r140600;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))