x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r122886 = x;
double r122887 = y;
double r122888 = r122886 * r122887;
double r122889 = z;
double r122890 = t;
double r122891 = r122889 * r122890;
double r122892 = r122888 - r122891;
return r122892;
}
double f(double x, double y, double z, double t) {
double r122893 = x;
double r122894 = y;
double r122895 = r122893 * r122894;
double r122896 = z;
double r122897 = t;
double r122898 = r122896 * r122897;
double r122899 = r122895 - r122898;
return r122899;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))