\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r139669 = x;
double r139670 = y;
double r139671 = r139669 * r139670;
double r139672 = z;
double r139673 = t;
double r139674 = r139672 * r139673;
double r139675 = r139671 + r139674;
double r139676 = a;
double r139677 = b;
double r139678 = r139676 * r139677;
double r139679 = r139675 + r139678;
double r139680 = c;
double r139681 = i;
double r139682 = r139680 * r139681;
double r139683 = r139679 + r139682;
return r139683;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r139684 = i;
double r139685 = c;
double r139686 = b;
double r139687 = a;
double r139688 = x;
double r139689 = y;
double r139690 = z;
double r139691 = t;
double r139692 = r139690 * r139691;
double r139693 = fma(r139688, r139689, r139692);
double r139694 = fma(r139686, r139687, r139693);
double r139695 = fma(r139684, r139685, r139694);
return r139695;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))