x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r139588 = x;
double r139589 = y;
double r139590 = z;
double r139591 = r139590 + r139588;
double r139592 = r139589 * r139591;
double r139593 = r139588 + r139592;
return r139593;
}
double f(double x, double y, double z) {
double r139594 = y;
double r139595 = z;
double r139596 = x;
double r139597 = fma(r139594, r139596, r139596);
double r139598 = fma(r139594, r139595, r139597);
return r139598;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))