Average Error: 9.2 → 0.1
Time: 3.2s
Precision: 64
\[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\]
\[\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)\]
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)
double f(double x, double y) {
        double r845704 = x;
        double r845705 = y;
        double r845706 = r845704 / r845705;
        double r845707 = 1.0;
        double r845708 = r845706 + r845707;
        double r845709 = r845704 * r845708;
        double r845710 = r845704 + r845707;
        double r845711 = r845709 / r845710;
        return r845711;
}

double f(double x, double y) {
        double r845712 = x;
        double r845713 = 1.0;
        double r845714 = r845712 + r845713;
        double r845715 = r845712 / r845714;
        double r845716 = y;
        double r845717 = r845712 / r845716;
        double r845718 = r845717 + r845713;
        double r845719 = r845715 * r845718;
        return r845719;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original9.2
Target0.1
Herbie0.1
\[\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}\]

Derivation

  1. Initial program 9.2

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}\]
  2. Using strategy rm
  3. Applied associate-/l*0.1

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}}\]
  4. Using strategy rm
  5. Applied associate-/r/0.1

    \[\leadsto \color{blue}{\frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)}\]
  6. Final simplification0.1

    \[\leadsto \frac{x}{x + 1} \cdot \left(\frac{x}{y} + 1\right)\]

Reproduce

herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y)
  :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1)))

  (/ (* x (+ (/ x y) 1)) (+ x 1)))