\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r827678 = 60.0;
double r827679 = x;
double r827680 = y;
double r827681 = r827679 - r827680;
double r827682 = r827678 * r827681;
double r827683 = z;
double r827684 = t;
double r827685 = r827683 - r827684;
double r827686 = r827682 / r827685;
double r827687 = a;
double r827688 = 120.0;
double r827689 = r827687 * r827688;
double r827690 = r827686 + r827689;
return r827690;
}
double f(double x, double y, double z, double t, double a) {
double r827691 = 120.0;
double r827692 = a;
double r827693 = 60.0;
double r827694 = x;
double r827695 = y;
double r827696 = r827694 - r827695;
double r827697 = z;
double r827698 = t;
double r827699 = r827697 - r827698;
double r827700 = r827696 / r827699;
double r827701 = r827693 * r827700;
double r827702 = fma(r827691, r827692, r827701);
return r827702;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.6 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.6
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))