x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r628739 = x;
double r628740 = y;
double r628741 = z;
double r628742 = r628740 * r628741;
double r628743 = r628739 - r628742;
return r628743;
}
double f(double x, double y, double z) {
double r628744 = x;
double r628745 = y;
double r628746 = z;
double r628747 = r628745 * r628746;
double r628748 = r628744 - r628747;
return r628748;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))