Average Error: 5.6 → 0.1
Time: 4.0s
Precision: 64
\[\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}\]
\[\left(1 - x\right) \cdot \frac{\frac{3 - x}{3}}{y}\]
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\left(1 - x\right) \cdot \frac{\frac{3 - x}{3}}{y}
double f(double x, double y) {
        double r625672 = 1.0;
        double r625673 = x;
        double r625674 = r625672 - r625673;
        double r625675 = 3.0;
        double r625676 = r625675 - r625673;
        double r625677 = r625674 * r625676;
        double r625678 = y;
        double r625679 = r625678 * r625675;
        double r625680 = r625677 / r625679;
        return r625680;
}

double f(double x, double y) {
        double r625681 = 1.0;
        double r625682 = x;
        double r625683 = r625681 - r625682;
        double r625684 = 3.0;
        double r625685 = r625684 - r625682;
        double r625686 = r625685 / r625684;
        double r625687 = y;
        double r625688 = r625686 / r625687;
        double r625689 = r625683 * r625688;
        return r625689;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original5.6
Target0.1
Herbie0.1
\[\frac{1 - x}{y} \cdot \frac{3 - x}{3}\]

Derivation

  1. Initial program 5.6

    \[\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}\]
  2. Using strategy rm
  3. Applied times-frac0.1

    \[\leadsto \color{blue}{\frac{1 - x}{y} \cdot \frac{3 - x}{3}}\]
  4. Using strategy rm
  5. Applied div-inv0.2

    \[\leadsto \color{blue}{\left(\left(1 - x\right) \cdot \frac{1}{y}\right)} \cdot \frac{3 - x}{3}\]
  6. Applied associate-*l*0.2

    \[\leadsto \color{blue}{\left(1 - x\right) \cdot \left(\frac{1}{y} \cdot \frac{3 - x}{3}\right)}\]
  7. Simplified0.1

    \[\leadsto \left(1 - x\right) \cdot \color{blue}{\frac{\frac{3 - x}{3}}{y}}\]
  8. Final simplification0.1

    \[\leadsto \left(1 - x\right) \cdot \frac{\frac{3 - x}{3}}{y}\]

Reproduce

herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y)
  :name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
  :precision binary64

  :herbie-target
  (* (/ (- 1 x) y) (/ (- 3 x) 3))

  (/ (* (- 1 x) (- 3 x)) (* y 3)))