\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\begin{array}{l}
\mathbf{if}\;a \le -1.99124214636743267 \cdot 10^{51}:\\
\;\;\;\;1 \cdot \mathsf{fma}\left(\mathsf{fma}\left(b, z, t\right), a, \mathsf{fma}\left(z, y, x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(a, b, y\right), z, \mathsf{fma}\left(a, t, x\right)\right)\\
\end{array}double f(double x, double y, double z, double t, double a, double b) {
double r580664 = x;
double r580665 = y;
double r580666 = z;
double r580667 = r580665 * r580666;
double r580668 = r580664 + r580667;
double r580669 = t;
double r580670 = a;
double r580671 = r580669 * r580670;
double r580672 = r580668 + r580671;
double r580673 = r580670 * r580666;
double r580674 = b;
double r580675 = r580673 * r580674;
double r580676 = r580672 + r580675;
return r580676;
}
double f(double x, double y, double z, double t, double a, double b) {
double r580677 = a;
double r580678 = -1.9912421463674327e+51;
bool r580679 = r580677 <= r580678;
double r580680 = 1.0;
double r580681 = b;
double r580682 = z;
double r580683 = t;
double r580684 = fma(r580681, r580682, r580683);
double r580685 = y;
double r580686 = x;
double r580687 = fma(r580682, r580685, r580686);
double r580688 = fma(r580684, r580677, r580687);
double r580689 = r580680 * r580688;
double r580690 = fma(r580677, r580681, r580685);
double r580691 = fma(r580677, r580683, r580686);
double r580692 = fma(r580690, r580682, r580691);
double r580693 = r580679 ? r580689 : r580692;
return r580693;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 2.0 |
|---|---|
| Target | 0.4 |
| Herbie | 1.4 |
if a < -1.9912421463674327e+51Initial program 5.4
rmApplied associate-+l+5.4
Simplified5.4
rmApplied *-un-lft-identity5.4
Applied *-un-lft-identity5.4
Applied distribute-lft-out5.4
Simplified0.1
if -1.9912421463674327e+51 < a Initial program 1.4
Simplified1.6
Final simplification1.4
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:herbie-target
(if (< z -11820553527347888000) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 4.7589743188364287e-122) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))