2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r579060 = 2.0;
double r579061 = x;
double r579062 = r579061 * r579061;
double r579063 = y;
double r579064 = r579061 * r579063;
double r579065 = r579062 + r579064;
double r579066 = r579060 * r579065;
return r579066;
}
double f(double x, double y) {
double r579067 = x;
double r579068 = y;
double r579069 = r579067 * r579068;
double r579070 = fma(r579067, r579067, r579069);
double r579071 = 2.0;
double r579072 = r579070 * r579071;
return r579072;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))