\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r447184 = x;
double r447185 = y;
double r447186 = r447184 - r447185;
double r447187 = 2.0;
double r447188 = r447184 * r447187;
double r447189 = r447188 * r447185;
double r447190 = r447186 / r447189;
return r447190;
}
double f(double x, double y) {
double r447191 = 1.0;
double r447192 = 2.0;
double r447193 = y;
double r447194 = r447192 * r447193;
double r447195 = r447191 / r447194;
double r447196 = x;
double r447197 = r447196 * r447192;
double r447198 = r447191 / r447197;
double r447199 = r447195 - r447198;
return r447199;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
rmApplied div-sub15.7
Simplified11.5
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))