\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
y \cdot \left(x - z\right)
double f(double x, double y, double z) {
double r448586 = x;
double r448587 = y;
double r448588 = r448586 * r448587;
double r448589 = z;
double r448590 = r448587 * r448589;
double r448591 = r448588 - r448590;
double r448592 = r448587 * r448587;
double r448593 = r448591 - r448592;
double r448594 = r448593 + r448592;
return r448594;
}
double f(double x, double y, double z) {
double r448595 = y;
double r448596 = x;
double r448597 = z;
double r448598 = r448596 - r448597;
double r448599 = r448595 * r448598;
return r448599;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 17.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))