\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\mathsf{fma}\left(y, x - z, 0\right)double f(double x, double y, double z) {
double r470908 = x;
double r470909 = y;
double r470910 = r470908 * r470909;
double r470911 = r470909 * r470909;
double r470912 = r470910 + r470911;
double r470913 = z;
double r470914 = r470909 * r470913;
double r470915 = r470912 - r470914;
double r470916 = r470915 - r470911;
return r470916;
}
double f(double x, double y, double z) {
double r470917 = y;
double r470918 = x;
double r470919 = z;
double r470920 = r470918 - r470919;
double r470921 = 0.0;
double r470922 = fma(r470917, r470920, r470921);
return r470922;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 17.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))