1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(\frac{4}{y}, x - z, 4\right)double f(double x, double y, double z) {
double r251789 = 1.0;
double r251790 = 4.0;
double r251791 = x;
double r251792 = y;
double r251793 = 0.75;
double r251794 = r251792 * r251793;
double r251795 = r251791 + r251794;
double r251796 = z;
double r251797 = r251795 - r251796;
double r251798 = r251790 * r251797;
double r251799 = r251798 / r251792;
double r251800 = r251789 + r251799;
return r251800;
}
double f(double x, double y, double z) {
double r251801 = 4.0;
double r251802 = y;
double r251803 = r251801 / r251802;
double r251804 = x;
double r251805 = z;
double r251806 = r251804 - r251805;
double r251807 = fma(r251803, r251806, r251801);
return r251807;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.3
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.2
Final simplification0.2
herbie shell --seed 2020039 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))