x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r287665 = x;
double r287666 = 1.0;
double r287667 = y;
double r287668 = z;
double r287669 = r287667 * r287668;
double r287670 = r287666 - r287669;
double r287671 = r287665 * r287670;
return r287671;
}
double f(double x, double y, double z) {
double r287672 = x;
double r287673 = 1.0;
double r287674 = y;
double r287675 = z;
double r287676 = r287674 * r287675;
double r287677 = r287673 - r287676;
double r287678 = r287672 * r287677;
return r287678;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.4
Final simplification3.4
herbie shell --seed 2020039
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))