1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\sqrt[3]{x} \cdot \sqrt[3]{x}}{y - z} \cdot \frac{\sqrt[3]{x}}{y - t}double f(double x, double y, double z, double t) {
double r249711 = 1.0;
double r249712 = x;
double r249713 = y;
double r249714 = z;
double r249715 = r249713 - r249714;
double r249716 = t;
double r249717 = r249713 - r249716;
double r249718 = r249715 * r249717;
double r249719 = r249712 / r249718;
double r249720 = r249711 - r249719;
return r249720;
}
double f(double x, double y, double z, double t) {
double r249721 = 1.0;
double r249722 = x;
double r249723 = cbrt(r249722);
double r249724 = r249723 * r249723;
double r249725 = y;
double r249726 = z;
double r249727 = r249725 - r249726;
double r249728 = r249724 / r249727;
double r249729 = t;
double r249730 = r249725 - r249729;
double r249731 = r249723 / r249730;
double r249732 = r249728 * r249731;
double r249733 = r249721 - r249732;
return r249733;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied add-cube-cbrt0.8
Applied times-frac0.7
Final simplification0.7
herbie shell --seed 2020039
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))