\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r475384 = x;
double r475385 = y;
double r475386 = r475384 + r475385;
double r475387 = 2.0;
double r475388 = r475384 * r475387;
double r475389 = r475388 * r475385;
double r475390 = r475386 / r475389;
return r475390;
}
double f(double x, double y) {
double r475391 = 0.5;
double r475392 = 1.0;
double r475393 = y;
double r475394 = r475392 / r475393;
double r475395 = x;
double r475396 = r475392 / r475395;
double r475397 = r475394 + r475396;
double r475398 = r475391 * r475397;
return r475398;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.7 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.7
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020039
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))