1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - x \cdot \frac{1}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r236011 = 1.0;
double r236012 = x;
double r236013 = y;
double r236014 = z;
double r236015 = r236013 - r236014;
double r236016 = t;
double r236017 = r236013 - r236016;
double r236018 = r236015 * r236017;
double r236019 = r236012 / r236018;
double r236020 = r236011 - r236019;
return r236020;
}
double f(double x, double y, double z, double t) {
double r236021 = 1.0;
double r236022 = x;
double r236023 = 1.0;
double r236024 = y;
double r236025 = z;
double r236026 = r236024 - r236025;
double r236027 = t;
double r236028 = r236024 - r236027;
double r236029 = r236026 * r236028;
double r236030 = r236023 / r236029;
double r236031 = r236022 * r236030;
double r236032 = r236021 - r236031;
return r236032;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied div-inv0.7
Final simplification0.7
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))