x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r171722 = x;
double r171723 = y;
double r171724 = 4.0;
double r171725 = r171723 * r171724;
double r171726 = z;
double r171727 = r171725 * r171726;
double r171728 = r171722 - r171727;
return r171728;
}
double f(double x, double y, double z) {
double r171729 = x;
double r171730 = y;
double r171731 = 4.0;
double r171732 = r171730 * r171731;
double r171733 = z;
double r171734 = r171732 * r171733;
double r171735 = r171729 - r171734;
return r171735;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))