x \cdot \cos y - z \cdot \sin y
\mathsf{fma}\left(x, \cos y, -z \cdot \sin y\right)double f(double x, double y, double z) {
double r171305 = x;
double r171306 = y;
double r171307 = cos(r171306);
double r171308 = r171305 * r171307;
double r171309 = z;
double r171310 = sin(r171306);
double r171311 = r171309 * r171310;
double r171312 = r171308 - r171311;
return r171312;
}
double f(double x, double y, double z) {
double r171313 = x;
double r171314 = y;
double r171315 = cos(r171314);
double r171316 = z;
double r171317 = sin(r171314);
double r171318 = r171316 * r171317;
double r171319 = -r171318;
double r171320 = fma(r171313, r171315, r171319);
return r171320;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))