x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r186479 = x;
double r186480 = y;
double r186481 = sin(r186480);
double r186482 = r186479 * r186481;
double r186483 = z;
double r186484 = cos(r186480);
double r186485 = r186483 * r186484;
double r186486 = r186482 + r186485;
return r186486;
}
double f(double x, double y, double z) {
double r186487 = x;
double r186488 = y;
double r186489 = sin(r186488);
double r186490 = z;
double r186491 = cos(r186488);
double r186492 = r186490 * r186491;
double r186493 = fma(r186487, r186489, r186492);
return r186493;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))