x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r166951 = x;
double r166952 = y;
double r166953 = cos(r166952);
double r166954 = r166951 * r166953;
double r166955 = z;
double r166956 = sin(r166952);
double r166957 = r166955 * r166956;
double r166958 = r166954 + r166957;
return r166958;
}
double f(double x, double y, double z) {
double r166959 = x;
double r166960 = y;
double r166961 = cos(r166960);
double r166962 = 2.0;
double r166963 = pow(r166961, r166962);
double r166964 = 0.3333333333333333;
double r166965 = pow(r166963, r166964);
double r166966 = r166959 * r166965;
double r166967 = cbrt(r166961);
double r166968 = r166966 * r166967;
double r166969 = z;
double r166970 = sin(r166960);
double r166971 = r166969 * r166970;
double r166972 = r166968 + r166971;
return r166972;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))