x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r168055 = x;
double r168056 = y;
double r168057 = r168056 * r168056;
double r168058 = r168055 - r168057;
return r168058;
}
double f(double x, double y) {
double r168059 = x;
double r168060 = y;
double r168061 = r168060 * r168060;
double r168062 = r168059 - r168061;
return r168062;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))