x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r108812 = x;
double r108813 = y;
double r108814 = r108812 * r108813;
double r108815 = z;
double r108816 = t;
double r108817 = r108815 * r108816;
double r108818 = r108814 + r108817;
return r108818;
}
double f(double x, double y, double z, double t) {
double r108819 = x;
double r108820 = y;
double r108821 = z;
double r108822 = t;
double r108823 = r108821 * r108822;
double r108824 = fma(r108819, r108820, r108823);
return r108824;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))