x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r88178 = x;
double r88179 = y;
double r88180 = r88178 * r88179;
double r88181 = z;
double r88182 = t;
double r88183 = r88181 * r88182;
double r88184 = r88180 - r88183;
return r88184;
}
double f(double x, double y, double z, double t) {
double r88185 = x;
double r88186 = y;
double r88187 = r88185 * r88186;
double r88188 = z;
double r88189 = t;
double r88190 = r88188 * r88189;
double r88191 = r88187 - r88190;
return r88191;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))