x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r100959 = x;
double r100960 = y;
double r100961 = z;
double r100962 = r100961 + r100959;
double r100963 = r100960 * r100962;
double r100964 = r100959 + r100963;
return r100964;
}
double f(double x, double y, double z) {
double r100965 = y;
double r100966 = z;
double r100967 = x;
double r100968 = fma(r100965, r100967, r100967);
double r100969 = fma(r100965, r100966, r100968);
return r100969;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))