\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z} - \frac{y}{z}, -2\right)double f(double x, double y, double z) {
double r915921 = 4.0;
double r915922 = x;
double r915923 = y;
double r915924 = r915922 - r915923;
double r915925 = z;
double r915926 = 0.5;
double r915927 = r915925 * r915926;
double r915928 = r915924 - r915927;
double r915929 = r915921 * r915928;
double r915930 = r915929 / r915925;
return r915930;
}
double f(double x, double y, double z) {
double r915931 = 4.0;
double r915932 = x;
double r915933 = z;
double r915934 = r915932 / r915933;
double r915935 = y;
double r915936 = r915935 / r915933;
double r915937 = r915934 - r915936;
double r915938 = 2.0;
double r915939 = -r915938;
double r915940 = fma(r915931, r915937, r915939);
return r915940;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))