\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r871340 = 60.0;
double r871341 = x;
double r871342 = y;
double r871343 = r871341 - r871342;
double r871344 = r871340 * r871343;
double r871345 = z;
double r871346 = t;
double r871347 = r871345 - r871346;
double r871348 = r871344 / r871347;
double r871349 = a;
double r871350 = 120.0;
double r871351 = r871349 * r871350;
double r871352 = r871348 + r871351;
return r871352;
}
double f(double x, double y, double z, double t, double a) {
double r871353 = 120.0;
double r871354 = a;
double r871355 = 60.0;
double r871356 = x;
double r871357 = y;
double r871358 = r871356 - r871357;
double r871359 = z;
double r871360 = t;
double r871361 = r871359 - r871360;
double r871362 = r871358 / r871361;
double r871363 = r871355 * r871362;
double r871364 = fma(r871353, r871354, r871363);
return r871364;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))