\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r680569 = x;
double r680570 = y;
double r680571 = z;
double r680572 = t;
double r680573 = r680571 * r680572;
double r680574 = r680570 - r680573;
double r680575 = r680569 / r680574;
return r680575;
}
double f(double x, double y, double z, double t) {
double r680576 = x;
double r680577 = y;
double r680578 = z;
double r680579 = t;
double r680580 = r680578 * r680579;
double r680581 = r680577 - r680580;
double r680582 = r680576 / r680581;
return r680582;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.9 |
|---|---|
| Target | 1.7 |
| Herbie | 2.9 |
Initial program 2.9
Final simplification2.9
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))