\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\sqrt[3]{y} \cdot \sqrt[3]{y}} \cdot \frac{x}{\sqrt[3]{y}}\right)double f(double x, double y, double z, double t) {
double r651863 = x;
double r651864 = r651863 * r651863;
double r651865 = y;
double r651866 = r651865 * r651865;
double r651867 = r651864 / r651866;
double r651868 = z;
double r651869 = r651868 * r651868;
double r651870 = t;
double r651871 = r651870 * r651870;
double r651872 = r651869 / r651871;
double r651873 = r651867 + r651872;
return r651873;
}
double f(double x, double y, double z, double t) {
double r651874 = z;
double r651875 = t;
double r651876 = r651874 / r651875;
double r651877 = x;
double r651878 = y;
double r651879 = r651877 / r651878;
double r651880 = cbrt(r651878);
double r651881 = r651880 * r651880;
double r651882 = r651879 / r651881;
double r651883 = r651877 / r651880;
double r651884 = r651882 * r651883;
double r651885 = fma(r651876, r651876, r651884);
return r651885;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 34.3 |
|---|---|
| Target | 0.4 |
| Herbie | 1.4 |
Initial program 34.3
Simplified19.5
rmApplied times-frac0.4
rmApplied add-cube-cbrt0.8
Applied *-un-lft-identity0.8
Applied times-frac0.8
Applied associate-*r*1.5
Simplified1.4
Final simplification1.4
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))