2 \cdot \left(x \cdot x - x \cdot y\right)
\left(x \cdot \left(x - y\right)\right) \cdot 2
double f(double x, double y) {
double r538159 = 2.0;
double r538160 = x;
double r538161 = r538160 * r538160;
double r538162 = y;
double r538163 = r538160 * r538162;
double r538164 = r538161 - r538163;
double r538165 = r538159 * r538164;
return r538165;
}
double f(double x, double y) {
double r538166 = x;
double r538167 = y;
double r538168 = r538166 - r538167;
double r538169 = r538166 * r538168;
double r538170 = 2.0;
double r538171 = r538169 * r538170;
return r538171;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020036 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))